InnerWorld has a graph base approach
for generating terrains. You produce the mesh by building
an acyclic graph to evaluate the height of every mesh
point. There are different types of nodes: data sources,
operators, and data sinks. A graph needs exactly one sink
connected to one ore more sources to produce a mesh.
Simple step by step example
- Move the cursor over the free
space in the InnerWorld window.
- Press SPACE and
select "Source" and than "Radial Gradient" to insert
the first node.
- Move the cursor a little bit right
to the free space.
- Press SPACE again
and select "Sink" and than "Mesh" to insert a second
node.
- Drag the left mouse
button LMB from the source node to the
sink node.
Adjusting a node parameters
Click on the source node with the
right mouse button RMB . The nodes
parameter will be shown in the parameter area. What you
see are typical Blender buttons. You can edit the values
to adjust your mesh. Some simple type of nodes have no
parameters. In this case only the node type is
displayed.
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