Control and variation

  • offset: Offset to z coordinate where these objects are placed.
  • scaleX: Scaling of the objects size in X direction.
  • scaleY: Scaling of the objects size in Y direction.
  • scaleZ: Scaling of the objects size in Z direction.
  • rotateZ: Rotation of the duplicated object around Z axis. Input range -1 .. +1 is mapped to -180 .. +180 degrees.
  • locateJitter: Small random fluctuations in the objects X/Y postion.
  • scaleJitter: Small random fluctuations in the objects size.
  • rotateJitter: Small random fluctuations in the objects rotation.

tut_object_variation_1.jpg

tut_object_variation_2.jpg

tut_object_variation_3.jpg

Creative Commons License
Text and images are licensed under a Creative Commons License.

CC-GNU GPL
This software is licensed under the CC-GNU GPL.